Axon also has built in sound filtering technology like noise and echo suppression that cleans up typically muddy in-game voice sounds. Need for Speed World is a free-to-play PC game developed by Black Box Studios for EA. The game is currently in Beta, players can download the client on the game’s website.
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Saturday, September 4, 2010
Need for Speed World to Include Dolby Axon Voice Chat Technology
Electronic Arts is betting big on its online racing MMO – Need for Speed World. Along with the ability to race around the world, the game will now use Dolby’s Axon surround sound voice chat technology to enhance player communications. The Axon tech supports 5.1 surround sound and visual positioning to simulate sound as if the players were sitting in the same room even through traditional stereo speakers.
Axon also has built in sound filtering technology like noise and echo suppression that cleans up typically muddy in-game voice sounds. Need for Speed World is a free-to-play PC game developed by Black Box Studios for EA. The game is currently in Beta, players can download the client on the game’s website.
Axon also has built in sound filtering technology like noise and echo suppression that cleans up typically muddy in-game voice sounds. Need for Speed World is a free-to-play PC game developed by Black Box Studios for EA. The game is currently in Beta, players can download the client on the game’s website.
Sunday, August 29, 2010
Download Mafia II and its story ,,best game ever,,
From The Godfather to Goodfellas to The Sopranos, a romanticized version of the Mafia has been fertile fodder for TV and movies for years. So why not video games? What genre of entertainment is better suited to guns, gangsters, crime and corruption than games?
The problem is video games still aren't entirely suited to telling rich, nuanced stories, the sort of tales that make mob shows so fascinating. Mafia II is the best attempt so far to blend the world of the Cosa Nostra with video game action, but it makes a few significant compromises along the way.
The game is set about 20 years after 2002's original Mafia: The City of Lost Heaven, but isn't a direct sequel. Here, players take on the role of Vito Scaletta, born in Sicily and raised on the mean streets of fictional Empire Bay. After returning from World War II a hero, Vito is taken under the wing of his childhood friend Joe Barbaro, who gently draws him into a life of crime.
Mafia II follows Vito and Joe as they rise from mob underlings stealing gas ration stamps to made men carrying out daring daylight massacres of a rival family, with dialogue-heavy cinematic scenes interspersed between the car chases, fistfights and gunplay.
It's a mix that works pretty well for the most part. The cinematic interludes in Mafia II are well-written and well-acted (the voice cast includes several actors who played secondary characters on The Sopranos), and it's easy to like Vito and Joe, despite their homicidal ways.
Over its 15-chapter length, Mafia II does some interesting things with its approach to storytelling, like setting the opening chapter during the Second World War (what better way to learn the controls for running, shooting and taking cover?) and nudging the game ahead in time six years when Vito does a stint in prison (in which players must clean urinals and fend off a shower gang-rape. Seriously.)
The game is bursting with the sights and sounds of the late '40s and early '50s, from the songs playing on radios in the many vintage automobiles to the collectible old-school Playboy magazines scattered around the city, which include actual centrefolds from the time.
Where Mafia II runs into problems is with its pacing. At first glance it looks like a 1950s mobster version of Grand Theft Auto, but this isn't a so-called "sandbox" game, it's a linear narrative. While players are free to drive around Empire Bay and admire its architecture, there's nothing to do outside of the main storyline - no secondary plots, no side quests, nothing. It is possible to steal cars to sell them to a couple of contacts, but that's the sum total of optional non-story content.
It's a deliberate approach the game's developers took in order to keep Mafia II's story focused and interesting, and it mostly succeeds at that. But it does make the game world feel oddly empty, especially when so many missions involve long, dull stretches of driving between locations.
During its best moments, Mafia II mixes great storytelling with intense action. But these moments end up being so few and far between that the game has a slightly sleepy feel. Grab an espresso, Vito - maybe it'll help.
Bottom line: A solid storyline, interesting characters and detailed 1950s game world can't quite save Mafia II from its uneven pacing and lack of variety. It's good, but not an offer you can't refuse.
Xbox 360, PS3, PC
The problem is video games still aren't entirely suited to telling rich, nuanced stories, the sort of tales that make mob shows so fascinating. Mafia II is the best attempt so far to blend the world of the Cosa Nostra with video game action, but it makes a few significant compromises along the way.
The game is set about 20 years after 2002's original Mafia: The City of Lost Heaven, but isn't a direct sequel. Here, players take on the role of Vito Scaletta, born in Sicily and raised on the mean streets of fictional Empire Bay. After returning from World War II a hero, Vito is taken under the wing of his childhood friend Joe Barbaro, who gently draws him into a life of crime.
Mafia II follows Vito and Joe as they rise from mob underlings stealing gas ration stamps to made men carrying out daring daylight massacres of a rival family, with dialogue-heavy cinematic scenes interspersed between the car chases, fistfights and gunplay.
It's a mix that works pretty well for the most part. The cinematic interludes in Mafia II are well-written and well-acted (the voice cast includes several actors who played secondary characters on The Sopranos), and it's easy to like Vito and Joe, despite their homicidal ways.
Over its 15-chapter length, Mafia II does some interesting things with its approach to storytelling, like setting the opening chapter during the Second World War (what better way to learn the controls for running, shooting and taking cover?) and nudging the game ahead in time six years when Vito does a stint in prison (in which players must clean urinals and fend off a shower gang-rape. Seriously.)
The game is bursting with the sights and sounds of the late '40s and early '50s, from the songs playing on radios in the many vintage automobiles to the collectible old-school Playboy magazines scattered around the city, which include actual centrefolds from the time.
Where Mafia II runs into problems is with its pacing. At first glance it looks like a 1950s mobster version of Grand Theft Auto, but this isn't a so-called "sandbox" game, it's a linear narrative. While players are free to drive around Empire Bay and admire its architecture, there's nothing to do outside of the main storyline - no secondary plots, no side quests, nothing. It is possible to steal cars to sell them to a couple of contacts, but that's the sum total of optional non-story content.
It's a deliberate approach the game's developers took in order to keep Mafia II's story focused and interesting, and it mostly succeeds at that. But it does make the game world feel oddly empty, especially when so many missions involve long, dull stretches of driving between locations.
During its best moments, Mafia II mixes great storytelling with intense action. But these moments end up being so few and far between that the game has a slightly sleepy feel. Grab an espresso, Vito - maybe it'll help.
Bottom line: A solid storyline, interesting characters and detailed 1950s game world can't quite save Mafia II from its uneven pacing and lack of variety. It's good, but not an offer you can't refuse.
Mafia II
Xbox 360, PS3, PC
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and here is the crack
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